Export to unity, create animation controller and test.
Saturday, April 19, 2014
We create the animation clips Idle and Walk.
In part 4, we shall UV unwrap the mesh, then texture paint the mesh, create materials and texture and assign to the mesh. Finally test render to see the results. In next part, we shall import to Unity.
In this part, we add bones to the mesh, parent the mesh to the bones, fix any problems on deformations using weight painting.
Simple low-poly zombie model for use in Unity. This series will document how I create a zombie. Videos include modelling, rigging, texture painting, animation, importing into Unity and testing.